ADVANCED Electricity | Guide to Skills – Crafting – Usage | 7 Days To Die @Vedui42

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I walk through some more advanced Electricity concepts for 7 Days to Die Alpha 19. Solar Banks and Cells, Battery Banks, Powered doors and Hatches, Signal Pass through AND OR gates!

00:00 – Intro
1:45 – Electricity Recap!
3:00 – Battery Bank & Batteries!
5:59 – Speaker! Make some NOISE!
7:25 – Powered Doors, Hatches, Drawbridges and Garage Doors!
11:32 – Signalling – Passthrough – AND / OR Gates!
15:04 – SOLAR POWER! Go GREEN!
19:55 – Solar + Battery Banks = MO POWER!
22:17 – Closing out!

If you didn’t see the previous episode, covering the Basics of Electricity, check this link out!

🔗 https://youtu.be/Q1nejizDJ58

My A19 update videos:

19.1e b8 Redux – https://youtu.be/x2ZPv7k2Wqo

19.1e b8 – https://youtu.be/0U511EuruUA

19.1e – https://youtu.be/TfJ9yc_2VeM
b180 – https://youtu.be/mda8un0IuHg
b178 – https://youtu.be/arMWX3Grx2k
b177 – https://youtu.be/6AAzxXpLXlE
Experimental A19 – https://youtu.be/Ut-a6ZEs3OY

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Alpha 19 Videos!

Advanced Electricity 🡺 https://youtu.be/TE3zRZgiBQo
Basic Electricity 🡺 https://youtu.be/Q1nejizDJ58

No cheese Powered Hatch Drop 🡺 https://youtu.be/H9pSupGtAII

New Sniper Rifle 🡺 https://youtu.be/LstOGbyaiIQ
New Zombie AI 🡺 https://youtu.be/CpKKe2nZ604
Slippery Slope Replacement Base! 🡺 https://youtu.be/v4OabZBLO4M
Auto Shotgun Look 🡺 https://youtu.be/VWuWxomi4Sk
Tier 3 – Desert Vulture Handgun 🡺 https://youtu.be/wqif_8q6P_w
The New Tactical Assault Rifle 🡺 https://youtu.be/Cx76Rq3K5AU
How to Install A19 in Steam 🡺 https://youtu.be/TSeo0v4RrdI
How to Install Dedicated Server 🡺 https://youtu.be/0uxyAhsy4RQ
New Features 🡺 https://youtu.be/Ut-a6ZEs3OY
TOP 5 Exploits to fix 🡺 https://youtu.be/mG459dKmKd0
Zombie Ai Pathfinding 🡺 https://youtu.be/Q0wlV7wpC9g

Video Playlists:

🔗 7 Days to Die Guides and Tips 🡺 https://www.youtube.com/playlist?list=PL5Z54hiemOAvaGeK8_3lOCst40s5vFYa

50 Comments

  1. deadhorse on April 5, 2021 at 11:46 pm

    can you recharge batteries with the solar bank?

  2. Gamer Pyle on April 5, 2021 at 11:46 pm

    Perfect for me right now – this is something i’ve been trying to look to, for my own progression. Thanks, my friend!

  3. Sas quatchington on April 5, 2021 at 11:51 pm

    I play on a pve server, if I used a pressure plate for a powered door can other players open it or does the pressure plate only work for you?

  4. epenaloza52 on April 5, 2021 at 11:53 pm

    How do I freeze the zombies?

  5. Vedui42 on April 5, 2021 at 11:53 pm

    Hope ya’ll enjoy this Guide to Electricity, and thanks for all the support, especially if you sub and like! Awesome thanks! 🙂 What more should I cover?
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  6. deine mudda on April 5, 2021 at 11:53 pm

    This is one of the most useful videos for 7dtd in terms of electricity. Thanks a lot!

  7. Silvrav on April 5, 2021 at 11:55 pm

    Can trigger plates and sensors be configured to detect allies only?

  8. mann3n on April 5, 2021 at 11:55 pm

    Thaaaaaaank you ❤️

  9. Bart Oppeel on April 5, 2021 at 11:55 pm

    Is there a way to extend the reach of the cable between triggers with an OR gate ?
    Since once you put in a relay, it becomes an AND gate.
    [EDIT]: How can I get solar power to provide more than 180W, can I connect multiple banks together ?
    Battery banks can support up to 300W, how does that work with charging and power usage during the daytime ?

  10. Anglashock on April 5, 2021 at 11:56 pm

    Thanks dude. Awesome info. Thanks for taking the time to make it.🇦🇺👍

  11. epenaloza52 on April 5, 2021 at 11:56 pm

    Is there a switch that I can use where it turns the generator off during the day and at night it turns out on? If so what is the name of it

  12. Ɽevenant on April 5, 2021 at 11:57 pm

    Awesome guide Vedui! I can’t wait for the next one its my favorite use of electricity.

  13. Max on April 5, 2021 at 11:58 pm

    Solar for me is quite worthless. Our base has a powered drawbridge with 2 motion sensors, on on the outside wall and one on the inside, but when i power the bridge with Solar hooked up to a Battery bank, the bridge only works during the night, because during day the Battery Bank is charging, and for some reason it can’t output power while charging.

  14. Tyler Edwards on April 6, 2021 at 12:02 am

    There was a solar sell quality 4 that was visible at Better Barter rank 4 @ 16:27 so it appears you may not need rank 5 to get them.

  15. matthew tighe on April 6, 2021 at 12:03 am

    im wondering if youre able to connect many solar panels to like an array of batteries, if anyone knows let me know i havent figured it out yet

  16. pknutt arlott on April 6, 2021 at 12:05 am

    My question was: Do solar and gas generators recharge batteries?

  17. David Evans on April 6, 2021 at 12:05 am

    0:40 around there… hold up. Solar power is linked to intellect… true….. selling is also linked to intellect, and making lots of dukes, 40k range, might take 5 hours, sometimes 7. Not that horrid honestly. You should probably have that ability after day 7. Teir 2 quests plus, repair broken loot, install mods you found, selling buffs, better barter (can be done without it too). Load bicycle with excess sellables.. you should be golden… also, try making a bunch of teir 5 tools, make some mods, there flow the dukes even more (as i never even need to do that)

  18. Luke8FPS on April 6, 2021 at 12:06 am

    me and my friend have made a drawbridge right after an orizontal gate. Both electrical. We are using the trick you re showing at 12:40 with 2 pressure plates connected to each other and then connecting either one to both the "doors". For some reason only one of the pressure plates actually works, the other does nothing. Btw we used the trick with motion sensors on another orizontal gate and it works. What could we possibly be doing wrong?

  19. epenaloza52 on April 6, 2021 at 12:08 am

    What about to recharge the batteries or a combination of the generator and the Solar panels

  20. THE DRIVER on April 6, 2021 at 12:09 am

    I saw the solar cell when you have perk lvl 4

  21. Kevin Spiers on April 6, 2021 at 12:09 am

    As always, many thanks dude 👍

  22. KiteoHatto on April 6, 2021 at 12:10 am

    I wish the wires were only visible when you have the wiring tool equipped…… Especially with things only accepting 1 connection per item everything is so messy.

  23. Jeremy Zavala on April 6, 2021 at 12:11 am

    Will solar banks work under bulletproof glass or bars?

  24. Clive Maloney on April 6, 2021 at 12:12 am

    Thanks for the great information. Is it possible to set powered doors up in a NOT gate configuration? I want my doors to remain open when I’m not detected by a camera sensor and close when I am detected.

  25. Danny R on April 6, 2021 at 12:13 am

    In our base we have a Solar Bank that has about 55w of output that is connect to a Battery Bank that has 220w of output.
    We connected the Solar Bank to the Battery Bank and connected it to 2 Blade Traps that cost 20w each.
    During the day time everything runs fine but when it comes night time they turn off despite the traps being connected to the Battery Bank. I’m confused why this is happening.

  26. Christopher Clink on April 6, 2021 at 12:14 am

    Do the zeeks or other players trigger the plates or sensors too?

  27. Mike Peters on April 6, 2021 at 12:14 am

    great vid. re solar cells at 16.29 when you were still level 4 i think there was a cell showing in her stock for just over 30k ( see top of the list) what was going on there? i agee it would be great if breaking down solar panels on pois gave you a chance of getting a working cell.

  28. Dome Bund on April 6, 2021 at 12:14 am

    Are the batteries also charged during the day?

  29. Social Madness on April 6, 2021 at 12:15 am

    I cant use relee when i make the doors open with motions sensors from both sides, idk why… even if there´s a gate between the power sourse and the door, and its closed, it seems to "cut" the wire and it wont work either… :/

  30. Kayetan Palka on April 6, 2021 at 12:17 am

    I have been having trouble with the hatch working. Pretty much my set up is, battery bank (with batteries in it) to first motion sensor then to the second sensor and finally connecting to the powered hatch. When I walk to the first sensor the hatch always opens and I enter my base, but when I’m leaving my base after some time. The second sensor won’t work. I have watch your video for a few times. Any idea what I’m doing wrong? Thank you!

  31. Paul Gloor on April 6, 2021 at 12:19 am

    One problem with solar though is if your solar panel doesn’t generate enough juice, say its a few watts short for your trap system, it won’t pull from the battery to make the difference so long as it’s producing power and some of your traps won’t activate. I found this very annoying.
    I need to figure out a way to switch the power from solar off using a trigger device so it will use the battery then switch back right away so it can recharge.

  32. Benedykt Jeż on April 6, 2021 at 12:20 am

    omg dude what a voice

  33. Blaine Bickle on April 6, 2021 at 12:21 am

    I’d love a test video comparing harvesting animal meat with different weapons and tools, and also difference in harvesting mechanical and electrical with wrench, etc.

  34. Tyler C on April 6, 2021 at 12:21 am

    Hey, man. My battery bank isn’t kicking in at night once the solar shuts off. Only one half of my doors work. Double checked all the connections. Any ideas? I have way more power input than output, just doesn’t activate at night.

  35. M Peay on April 6, 2021 at 12:22 am

    still waiting for devs to make pressure plates recognize vehicles driving over them

  36. Bridgett Smith on April 6, 2021 at 12:23 am

    can’t tell ya how many times I have referred back to ur vids Thanks 😉

  37. GamerGabe on April 6, 2021 at 12:25 am

    do the solar panels recharge the batteries too while powering those light bulbs???

  38. Rawkit_Surgeon on April 6, 2021 at 12:26 am

    Me:
    WRITE THAT DOWN!
    WRITE THAT DOWN!

  39. Tyree Gills on April 6, 2021 at 12:27 am

    For the and gate how does that logic work I thought the relays only extend the power . So basically ots the same as the or gate plus the relay?

  40. red eyes on April 6, 2021 at 12:28 am

    a quick question someone knows how to use motion sensors get a reverse output like the thing that i trying to do is let the drawbrige go up when it sees a player not the other way around

  41. jdsim9173 on April 6, 2021 at 12:32 am

    16:26 solar cell at perk level 4

  42. OlSkunGun PS4 on April 6, 2021 at 12:35 am

    We were so close to getting electricity update for the console version of 7DtD. Life’s a bitch.

  43. Olebull93 on April 6, 2021 at 12:35 am

    About the door connected to the pressure sensor, wont it open the door for the zombies as well if they step on it?

    Also I was wondering if you could start the generator by connecting it to a pressure sensor. And power that sensor with a power bank? So when a zombie steps on the plate it starts the generator all the traps come online for say a min or 2. And charge the battery bank as well, base defence runs for 2 min and everything shuts down thus sparing fuel.

  44. ben on April 6, 2021 at 12:36 am

    16:25
    "If I go around you’ll see there’s no solar cells and no solar banks"
    Me looks up the top at the item called "solar cell" (when he shows page 2)… umm??

  45. Der Rollige Rolo on April 6, 2021 at 12:36 am

    https://youtu.be/TE3zRZgiBQo?t=982
    yeah yeah. both only at lvl 5. And u scroll over that solar cell 5 times, beeing lvl 4, while telling us there is none. rofl

  46. Tyree Gills on April 6, 2021 at 12:38 am

    How does the relay turn it into an and gate is what I’m asking lol

  47. Phylippe Zimmermann Paquin on April 6, 2021 at 12:39 am

    That poor canadian zombie

  48. Lord Ashtray on April 6, 2021 at 12:40 am

    You always have D0pE ass videos. Thanks for the privilege of teaching every1 this shit

  49. Uncle Lance on April 6, 2021 at 12:41 am

    how would that OR gate work with switches ?

  50. DeadMeat on April 6, 2021 at 12:43 am

    watts = 15 + floor(level * 2.5)

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